Quantcast
SGGAMINGINFO » Loading Human switches to Unreal Engine 4 SGGAMINGINFO » Loading Human switches to Unreal Engine 4

Loading Human switches to Unreal Engine 4

On May 7, 2014 by Aaron Meehan

Untold Games has revealed that their virtual reality title, Loading Human has moved development from Unity to Unreal Engine 4. Along with the engine move, the studio is also planning to release the game on the PS4’s VR headset, Project Morpheus.

Untold Games has today launched a Kickstarter campaign for Loading Human. The campaign has a target of $30,000, which according to Untold Games will fund the completion of the first act of the three chapter saga. In today’s press release, Untold Games stated that the first episode will be about 3-4 hours minimum.

Flavio Parenti, CEO of Untold Games gave the following explanation for their switch to Unreal Engine 4:

“After such a positive response to the early Loading Human proof of concept, we felt that to truly realise the game’s potential we had to go back to the drawing board. So we have completely rewritten the storyline as well as adopting a true next-generation development engine.

“It is exciting for us to finally be able to introduce the world to the complicated love story of Prometheus and Alice, as well as transfer development to the new Unreal Engine 4. We hope that gamers will support our Loading Human Kickstarter campaign and join us on Prometheus’ journey, exploring the new potential on offer with VR gaming and Unreal Engine 4.”

Loading Human will be released on Windows and Mac OS for compatible VR devices during Q1 2014.

Author: Aaron Meehan

Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.


Leave a Reply

Your email address will not be published. Required fields are marked *

*