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Sony unveils VR headset “Project Morpheus”

On March 19, 2014 by Aaron Meehan

With the Oculus Rift making VR popular, Sony Computer Entertainment has today revealed their prototype VR headset for the PlayStation 4, Project Morpheus, at the Game Developer Conference in San Francisco.

In the official announcement press release, Sony Computer Entertainment (SCE) has given the following breakdown on the new piece of hardware.

Morpheus enables developers to create experiences that deliver a sense of presence – where players feel as though they are physically inside the virtual world of a game. Presence is like a window into another world that heightens the emotions gamers experience as they play. Morpheus features a visor style head-mounted display and works seamlessly with PlayStation Camera to deliver a unique VR experience right before the player’s eyes. SONY COMPUTER ENTERTAINMENT ANNOUNCES “PROJECT MORPHEUS” sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time. Furthermore, in supporting games, the player can use a PlayStation Move (PS Move) Motion Controller as an object, such as a sword. Morpheus will reproduce the player’s hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.

The press release also talks about the headset’s audio technology

Morpheus adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead. Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.

SCE has also released the specs for the Project Morpheus prototype:

 Component  Processor unit, head-mounted unit
 Display method  LCD
 Panel Size  5 inches
 Panel Resolution  1920×RGB×1080  (960×RGB×1080 per eye)
 Field of view  90 degrees
 Sensors  Accelerometer, Gyroscope
 Connection interface  HDMI + USB
 Function  3D audio, Social Screen

Of course these specs aren’t final and of course subject to change, but have a potential 1080p VR experience does sound pretty nice.

Those who are at GDC 2014 can try out the new VR headset right now. The games available are CCP’s “EVE Valkyrie“, Square Enix’s “Thief“, SCE’s “The Castle”, and “The Deep”.

For more information on Project Morpheus be sure to read Introducing: Project Morpheus on the PlayStation Blog.

Author: Aaron Meehan

Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.

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