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SGGAMINGINFO » ATLUS announce N. American release of Conception II SGGAMINGINFO » ATLUS announce N. American release of Conception II

ATLUS announce N. American release of Conception II

On November 20, 2013 by Ash Meehan

ATLUS has announced that they have teamed up with Spike Chunsoft to publish the turn based RPG, Conception II: Children of the Seven Stars in North America. The game will be released in spring 2014 for the 3DS and Vita.

Atlus USA have released the following information regarding Conception II.

In Conception II, players take on the role of a young man beginning his training as a Disciple – a human gifted with the divine powers of one of the Star Gods, and one of the few who can fight the monsters that plague the world. These monsters emanate from the Pandora Labyrinth, which births these abominations at a prodigious rate. Worse yet, the Pandora Labyrinth is beginning to spawn labyrinths of its own, so it’s up to the Disciples to put an end to it. And even worse than that, a Star God’s power only resides within a human until the age of 18 and the need for new Disciples is at an all-time high. Meaning Disciples will have to combine their powers to “create” Star Children who can fight for them in battle. Let’s put it this way… it brings a new meaning to the phrase “after-school activities.”

Some of Conception II features include:

  • No Child Labor Laws: In addition to the protagonist and his fellow students bravely entering the Labyrinths, you must combine your powers with other Disciples to give life to Star Children, ethereal beings that can fight in battle. But, like regular children, it’s important to make sure they’re strong enough to face monsters from beyond the veil of sanity in battle.
  • No Monogamy For You, Player: The protagonist has opportunities to strengthen his bonds with seven key heroines throughout the game. Not only does this help you create stronger Star Children, but the girls become more formidable as well, making them reliable partners in battle… and other places.
  • Assume the Position: Monsters in Conception II all have weak spots, and their vulnerabilities are revealed based on the direction characters attack from. Colored arrows help the Disciples see which direction will cause the most damage when attacked. The order your party takes action will depend on your choices and each character’s agility. Understanding the turn system and finding the best location to attack from will bring about swift and decisive victory.
  • Getting Chained Down: Another key system in Conception II is the Chain Drive, a meter that slowly builds during combat. When it reaches climax, a monster will be chained down, slowing it dramatically. This opens the enemy up for major damage.

It is always nice to see Japanese developed RPG being published and localised for regions outside of Japan, as Japanese games always tend to have some interesting stories. Conception II sounds like it might be a potentially interesting game (well from the description provided by ATLUS, via their official press release). The only disappointing thing I see is that the game will not be released in Europe, unless a European publisher decides to follow ATLUS.

For more information on Conception II, visit http://www.atlus.com/conception2/.

Author: Ash Meehan

Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.


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