World of Warcraft lose 2.9 million subscribers
It seems World of Warcraft subscribers aren’t a fan of the game’s latest expansion, Warlords of Draenor because during Blizzard’s Q1 2015 earnings call they revealed that the number of people subscribing to the MMORPG has dropped from 10 million down to 7.1 million.
This 2.9 million-user drop is the biggest quarterly drop the game has game has seen, and sees the game return to its pre-Warlords of Draenor figures, which was around 7.4 million. To get an understanding of the drop the World of Warcraft centric website, MMO-Champion created a graph tracking the quarterly rise and fall of the game’s subscribers.
[Image via MMO-Champion]
From my few years of playing World of Warcraft (joined just before the first expansion, Burning Crusade and left before the fourth expansion, Mists of Pandaria) I can understand why some people are leaving the game. WoW’s major updates have failed to deliver eye-catching content, for example, update 6.1 gave players twitter integration and the ability to take selfies instead of the anticipated zone, Tanaan Jungle (the zone will now be released with update 6.2). Another potential reason is the focus toward the hardcore players, update after update has offered very little for those who don’t see themselves spending their days raiding or running the highest-level dungeons. One of World of Warcraft’s biggest competitors Final Fantasy XIV seems to recognise that people want social/casual content as the game’s patch 2.51 added a number of mini-games that include Chocobo racing and the card game Triple Triad.
It will be interesting to see if World of Warcraft’s numbers continue to fall or if this was a just a blip (well a pretty big blip) on the radar.
Author: Aaron Meehan
Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.