Rogue Islands set for September 12th release
Keystone Games’ has announced that they will be releasing their voxel-based shooter, Rogue Island, on September 12th via Steam.
Rogue Islands is a first person shooter that sees players set sail for seven unique islands brimming with forests, mountains, caves, ruins, creatures and bosses. Each of the islands you visit are procedurally generated worlds –with 120 million possible combinations.
Along with the procedurally generated content, Rogue Islands will feature an adaptive AI engine, which according to the release date press release, “tracks your progress and skills, modifying the gameplay accordingly. Simply put, the better the player gets at the game, the more the game shapes itself to provide a greater challenge.”
Rogue Islands was originally developed by Kiaran Ritchie, current principal animator and developer at Bioware – in a four-year project with his Wife, Jasmine. In May, Kiaran contacted Keystone Games to expand and publish Rogue Islands. According to Keystone Games’ press release, “the game has been finalised by five-time programmer of the year award winner, Jane Whittaker, with a team of AAA developers. Keystone will also lead the development of future expansion packs and iterations for the game.”
If you are interested in seeing Rogue Islands in action, check out the video below.
Author: Aaron Meehan
Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.