4 anime that could potentially have great games
In no particular order here are four anime that could potentially have great games.
Anime available on: DVD/Blu-Ray
Game Genre idea: Sci-Fi RPG
Outlaw Star is a space opera that first aired on Cartoon Network in 2001. The overall plot of Outlaw star involved protagonist Gene Starwind and his crew of the experimental ship, the Outlaw Star, in search of the legendary, outer space treasure trove called the “Galactic Leyline”. During Gene’s quest to find the treasure he is chased by the Space Forces, pirates, bounty hunters, Tao Priests and the Ctarl-Ctarl (a cat like alien species).
The show also includes fantastical elements, which includes Gene’s caster gun, which can fire anything from shells that create miniature black holes to standard explosive rounds. The Outlaw Star itself is an interesting ship as the experimental vessel contains grappler arms for combat, grappler arms are essentially two arms that come out of the sides of the ship, the arms can wield guns and melee weapons.
So, what type of game could Outlaw Star become? Well for me the most logical is a sci-fi RPG on the scale of the Mass Effect series. The Outlaw Star anime and other media related to the show created a lived in universe, and as such would be relatively easy to transfer into a large scale RPG. In terms of story, the game could focus on the quest to find the “Galactic Leyline”, with players having to explore the galaxy for clues, take part in side-quests and simply explore planets you land on.
The combat could be a potential mixture of ground and space combat, with ground combat taking on the form of a cover based shooter, with players being able to use both normal weapons alongside Gene’s caster gun, the caster gun wouldn’t be something you would use all the time due to the scarcity of caster shells. As for space combat, the focus would be grapple combat, with combat performed in a turn-based environment after all I feel this would allow for a strong emphasis on strategy, and it would make a nice turn of pace from the action focused ground combat.
First released as a light novel in 2012, and later receiving an anime adaptation in 2014. No Game No Life follows Sora and his younger step-sister Shiro, two undefeated gamers who go under the name of Blank. One day, they are challenged by the god of games to a game of chess. After defeating the god, who calls himself Tet, the siblings are transported to the world of Disboard.
In Disboard all conflicts are resolved with a game, this game focused society, which is made up of sixteen species interreges the siblings, and so they set themselves the goal of defeating all sixteen species and usurping the god of games.
Well, the most obvious game based on No Game No life would be a puzzle game. The puzzles could include, Xs and Os (tic-tac-toe), chess, word chain/Shiritori and Sudoku. As you get further into the game, the puzzles would become more difficult. To alleviate the difficulty, help points could be earned by successfully completing a game without hints or retries etc.
In Regards to story, it could involve the characters from the light novels and anime. The overall plot of the game would involve defeating all sixteen species and challenging the god of games to a game of chess. To defeat a species you would need to defeat lower ranked members of the species before being allowed to challenge the leader of the species, defeating the leader would see you receive their chest piece.
First released as a light novel in 2011, and later receiving an anime adaptation in 2013. Strike the Blood follows Kojou Akatsuki, a seemingly normal high school student who is, in reality, the fourth Progenitor, a powerful vampire that could potentially disrupt the balance of power among the ruling three Progenitors. Kojou’s power attracts numerous people to his side including Yukina Himeragi, a 14-year old middle school Sword Shaman from the Lion-King Organisation, who was ordered to observe Kojou.
The interesting thing about the world of Strike the Blood is that various mythological creatures are actually real; some creatures include vampires, werebeasts, and witches. Interactions with the various mythological creatures take place in the Demon District in Itogami City, a man-made island off the coast of Japan.
So, what would be a good game genre for Strike the Blood? Personally, a turn-based strategy game similar to the Age of Empires or Civilization series would work best. The game could involve the player attempting to grow the domain of the fourth Progenitor while competing with the other three Progenitors. I think this idea is best as the source material does suggest that this is something that many organisations fear Kojou might eventually do.
Really there is very little I can say about the idea as it is kind of self-explanatory. Although, to make the game feel like Strike the Blood you could potentially higher rogue factions to attack others or use the Progenitor’s familiars to alter conflicts in your favour. There are a lot of ideas that could come out of this, but I think going through them all would turn this article into an essay.
First released as an anime in 2014, Wizard Barristers follows Cecil Sudo as she takes the first step in becoming a barrister in the court of magic. The show is about a world where magic exists, but in order to protect society, Wizards who use magic illegally are tried according to magical law via the Magic Prohibition Law, in special courts defended by wizard barristers via the Court for Magic.
The show puts a strong emphasis on the divide between Wizards, known as Wuds, and ordinary humans. In many ways the show has an apartheid undertone with many Wuds being considered guilty before any form of trial due to them possessing magic, Wuds are also looked down upon as nuisances to society, as magic disrupts people’s livelihood.
So, what would be a good game genre for Wizard Barristers? Personally, I would say a visual novel adventure game similar to that of the Phoenix Wright series. I say it would be similar to the Phoenix Wright series as the game would have a strong emphasis on court room battles, but in the Wizard Barristers game, you would have to contend with the anti-wizard sentiment when attempting to gather information for your case.
The ability to use magic would also feature in the game with players unlocking more and more powerful spells over time, spells could reach as high as slowing down or temporarily stopping time in an effort to complete time sensitive objectives. Although, there would be a downside to overusing magic to solving cases, for example, if you are caught by members of the public performing magic you could receive a fine, but similar to GTA’s wanted level system, if you are caught multiple times in quick succession you will receive stricter punishments with the maximum punishment being a losing your license, which would mean a game over.
So, what do you think of my four ideas? If you have any idea for a game based on an anime or light novel, I would be happy to read them.
Author: Aaron Meehan
Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.