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SGGAMINGINFO » Nintendo Switch: The good, the bad and the unknown SGGAMINGINFO » Nintendo Switch: The good, the bad and the unknown

Nintendo Switch: The good, the bad and the unknown

On October 21, 2016 by Aaron Meehan

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Aaron Meehan’s SG Gaming Info looks at the Nintendo Switch reveal video and offers his thoughts on the upcoming hybrid system.

Firstly, if you haven’t had a chance already, here is the Nintendo Switch reveal video.

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1) A move back to traditional controllers

Gone are controllers with pointless built in touch screens and motion controllers as the Switch’s controller is very much akin to your standard controller with dual analogue sticks etc. Sure, the Switch Controller, known as the Joy-Con, does technically have a gimmick in the form of splitting up and attaching to the console, but in many ways, it is forgivable as it seems practical.

2) Looking at better third party support

Nintendo’s last two consoles, the Wii and Wii U, suffered when it came to third party support. Developers and publishers were hesitant to develop games for it as both consoles lacked power and had features that made developing for them to be more trouble than it was worth. However, with the Nintendo Switch, it seems as though third party developers and publisher might be willing to work with Nintendo again, as Nintendo unveiled a strong partner line up with the likes of Bethesda, Square Enix and EA potentially releasing titles on the Switch. It will be interesting to see how third parties will work with Nintendo.

3) A console/handheld hybrid system

While the controller isn’t gimmicky, Nintendo just couldn’t help themselves, and so to find a way to be unique with their upcoming system, they made the Nintendo Switch a console/handheld hybrid system. As for as interesting ideas go, it isn’t a half-bad idea, yes there are issues (I’ll talk about them later), but if the what the reveal video showed turns out to be true, i.e. Skyrim on a handheld, it could be a much-needed victory for Nintendo.

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1) Splitting the controller for handheld multiplayer

While I like the idea of handheld multiplayer with a console level controller, I don’t like the idea of taking the attachable controller and splitting it in two. The reason why I don’t like this idea is due to the size of the controller and it how could be potentially uncomfortable to use, although that won’t be proven true or false until people start using the Nintendo Switch. With that said Nintendo has pointed out that instead of splitting the controller, multiplayer can be done via a wireless connection over multiple Switch systems, the only problem with that is you need another person to own a Nintendo Switch.

nintendo-unknown

1) Using game cards

The idea of using game cards/SD Cards could be a hit or miss for Nintendo. Yes, SD cards are now powerful enough to store a full game on them, but how well would they run a game, and better yet how will saving on them work? We have so little information on how the Nintendo Switch will run games and as such, it is difficult to speculate on how games will run on the system.

2) Battery life

With the Nintendo Switch being a hybrid system, battery life is an important question, especially if you were to use the Switch to play powerful games like Skyrim. If Nintendo Switch has a poor battery life, one of the key aspects of the system could be dead on arrival, but since it is a key aspect Nintendo could potentially have a trick up their sleeve.

The Nintendo Switch looks like a move in the right direction by Nintendo, with a move away from gimmicks and a push for third party support, the Switch could mark a return to form for Nintendo. However, with that said there are several unanswered questions.

For more information on the Nintendo Switch, keep an eye on both SG Gaming Info and the official Nintendo Switch website.


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