Project Arena – The future of VR and esports
Saying Project Arena is a Tron-like experience is the best way to describe it to those who haven’t seen or played the game. The game is Tron-like because of how much it reminds me of the film’s disc arena in which two combatants fight using their identity disc. In Project Arena, you are given an energy disc, which you can bounce off walls, and a shield to block the enemy’s disc.
The setup for Project Arena is simple. It is a 1v1 three round battle, to claim a round you must hit your enemy a minimum of four times. The structure of the game makes for some tense gameplay, especially once you remember it is a VR only game and as such your hand movement, strength of your throw and reflexes are tied not to your ability to press a button, but to you. I remember when I played the game at Gamescom I found it difficult at first as I kept messing up the shield and throwing, but once I got into the rhythm of things I was ducking, jumping and kneeling down to block shots (thank god it was behind closed doors).
In many ways, Project Arena has the potential to be the next great e-sports game as it has the ability to bridge the gap between e-sport and sports fans because it is simple to understand and has a low barrier to entry (if you exclude the price of a HTC Vive).
While Project Arena is seen more as a project it has the potential to be a fun game that can be played between friends, however, Project Arena does have one major barrier to entry and that is the HTC Vive, which costs €899, and a large open space.
For more information on Project Arena, visit https://www.ccpgames.com/projectarena/.
If you are interested in learning more about the Esports industry, I recommend check out hannaseo.com’s article titled, ESports Economics: A Primer To The ESports Industry. The article talks about how Esports is crossing with traditional sports, the economics of Esports and those who compete in Esports competitions.