Hands on: God Eater 2: Rage Burst
While my hands-on preview was limited to one mission, God Eater 2 showed itself to be a fun action RPG that has you and three AI teammates fighting monsters with weapons called “God Arcs”, these weapons can transform from powerful yet inaccurate mini-guns to a sword that allows for precise up-close action.
Like many action RPGs, the combat is key and while God Eater 2’s combat takes some time to get used to due to its fast camera movements, it is satisfying if not sometimes confusing. As I mentioned above you can transform your weapon during combat, but from what I experienced, I recommend putting it in sword mode and hit enemies until they die, because honestly, the gun mode felt rather inaccurate and the controls for the gun mode were also poorly explained. As you defeat monsters you gain a power up (didn’t catch the name), but when you activate it you can deal a large amount of damage, but you can only deal out the damage unless you know how to use this power-up mode as the control layout is initially different in this mode.
For me, the hands-on demo was marred by a confusing controller setup. It took me several minutes to figure out how to transform my weapon, and it took almost as long to figure out how to do normal non-power draining attacks. If I were to speculate, I would say the controller issue was down to the fact that it was a short hands-on demo and as such, the full version may not have the same problems I experienced.
Apart from the combat, the demonstration didn’t feature a whole lot more. The demo slightly went through missions; these missions come with AI teammates to help you complete said missions. The mission-based structure that was on display seemed to indicate to me that the gameplay would be hub based, which could indicate little to no free roaming exploration.
God Eater 2: Rage Burst has the potential to be a fun action RPG, but the game does suffer from a confusing controller layout and annoyingly fast default camera movement.