Irrational Games announce 1999 mode for BioShock Infinite
Do you remember days when games demanded more from the player? Well Irrational Games do as they have announced 1999 mode for BioShock Infinite which will add extra challenge for the game.
According to the 2K Games press release 1999 mode is a way of playing designed for gamers who long for the days of games that demanded more of the player. It will include tweaks and features that BioShock fans will not experience in a standard play-through of BioShock Infinite, no matter the difficulty level.
Ken Levine, Creative Director of Irrational Games explained why they developed the 1999 mode “We want to give our oldest and most committed fans an option to go back to our roots,” He also stated “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
1999 mode will feature demanding weapon, power and health management. The mode also takes a much harder stand on player respawning, sending the gamer directly to a “Game Over” screen if he or she lacks the resources to be brought back to life. It’s not for the faint of heart.
BioShock Infinite will available sometime in 2012 and will be playable on PC, PlayStation 3 and Xbox 360.
Source: 2K Games press release
Author: Aaron Meehan
Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.