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Rift beta review

On January 5, 2011 by Aaron Meehan

This is SGGamingInfo’s first review of a game and I decided to start by looking at the Rift.

Rift is an mmo developed by Trion worlds and is exclusive to windows PC.

Now lets have a look at some points:

Story:

The story of Rift is that you are an ascended charged with trying to stop the end of the world from Regulos the Destroyer and his army of Dragons. But the story doesn’t start you there, no it starts you after Regulos has conquered most of Telara.

Factions:

There are 2 factions in the game known as “the Guardians” and “the Defiant”, each faction has 3 races.

The Guardians: Dwarves, High Elves and Mathosian

The Defiant: Bahmi, Eth and Kelari

Classes:

The class system is something that first intrigued me about Rift. There are 4 classes that all 6 races can use:

  1. Warrior
  2. Rogue
  3. Mage
  4. Cleric

Some pretty standard classes for a fantasy based mmo. But what intrigued me was how versatile each class was (well Mage and Cleric, have yet to try rogue or warrior) each class had 7 subclasses which acted like talents or souls as they are called in Rift. Each subclass helped your class in many ways and you had a choice of 3 of the 7 subclasses (souls), but to help you choose when you were to receive one it showed what subclasses would be good matches. When I created a Mage I got all 3 subclasses by the end of the starting zone which made my character feel unbeatable. I had chosen a fire based soul, electric based soul and a elementalist soul. I mostly stuck to fire attacks but the elementalist soul allowed you to summon a rock pet (why I named Rocky) and for battles rocky would get aggro and I would just sit there shooting fire attacks. But enough let us continue.

The world of Telara feels alive

The world:

The world of Telara was stunningly beautiful even on the low settings (which made my aging computer sweat). The 2 starting zones where both

stunning as I said in a beautiful sense but they also dragged you into the world you were trying to protect. From the starting in mountain base as member of the Defiant to starting in a castle as a Guardian you felt that you weren’t part of a war but of a group of people trying to survive the attacks of Regulos and his minions, but still trying to cause some resistance. As you left the war torn land of both starting zones I explored the next zone of the Defiant which was lush and green apart from the tentacles in the sky that would appear sometimes…I mean rifts. In all the world was beautiful, but also drew you into the conflict of the 2 factions which is what a game should do to succeed.

Continue to page 2 to see how I feel it stands apart from other mmos and more.

Author: Aaron Meehan

Hi, I’m the creator of SG Gaming Info. When I’m not working on my writing or creating content for this site’s YouTube channel, I like to relax and enjoy character driven story games.

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