Hands On: Warhammer 40,000: Eternal Crusade
Personally, I’m not a huge Warhammer 40,000 fan, while I do own some Space Marine models I wouldn’t be able to talk in-depth about the various groups, races and lore of the Warhammer 40,000 universe, so with that said I was playing Warhammer 40,000: Eternal Crusade as someone who just saw it as a shooter.
Now my experience of Eternal Crusade was several quick PVP (player versus player) matches that involved capturing and defending points on the map (the full game will have PVE (player versus environment)). At first glance, Eternal Crusade doesn’t feel like much, it may have been because it was Space Marines versus Space Marines, but nothing really caught my eye. Personally, the gameplay that I experienced had no hook to try to reel me in. I’m hesitant to call Warhammer 40,000: Eternal Crusade generic as I only had a short hands-on demonstration, but unless you are a fan of large-scale third person shooters, I didn’t see anything that overly impressed me.
If I was to dig deep and attempt to find something that caught my attention in a positive light, it would be the game’s visual aesthetic. From my limited knowledge of the Warhammer 40,000 universe, the game had a lived in battle hardened look to it with vehicles, armour and structures all looking as if they were built for war, which is important when you realise that the Warhammer 40,000 slogan is “In the grim darkness of the far future, there is only war.”
It is difficult to say how good or bad Warhammer 40,000: Eternal Crusade is, after only a short hands-on demonstration, but during the time I played, nothing really caught my attention. Maybe when the game is fully released and I get a better look at the game, my opinion might change.